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V-Ray 1.5 SP3 819 Euro

V-ray Advanced for Autodesk 3dsmax

After its enourmous success on the market V-Ray has become the renderer of choice in big production studios accross the world. Feature film productions, multi-million dollar game productions, huge and small architectual visualizations have trusted their visuals to V-Ray. Wouldn't you too? V-Ray has become a benchmark for speed used by many hardware vendors and other renderer developers to test against. Richest set of features, cost-effective and production-ready - you have to give it a try!

For distributed rendering, one license gives you the possibility to use 10 machines. That means that with 1 license run from the server computer (for this computer you can choose whether to render or not), you can use other 9 computers as hosts (or other 10 computers as hosts, if the server does not render). There is 10 rendering nodes for distributed rendering and unlimited rendering nodes for network rendering.

V-Ray 1.5 SP3 (compatible with 3ds Max 2010) includes several new features and several improved features:

New features:
- Linear Workflow
- Mesh-based lights
- V-Ray Light material as direct light
- V-Ray Fog environmental effect
- Vector Displacement
- Import Proxy as mesh
- Support for Max Arch & Design materials
- Region Rendering directly in VFB

Improved features:
- Irradiance Map - further reduction in flickering in animations
- Camera Overrides now work with Physical Cam
- Render Elements - MultiMatte, VRayExtraTex and VRayZDepth work with transparency
- DR Improvements - support for the incremental modes of the Irradiance Map
- New SSS material for better and faster rendering – V-Ray Fast SSS2

Major features of V-Ray for 3dsmax :
I. Architecture
(*) Object-oriented API
(*) Fully multithreaded
(*) Unified quasi-Monte Carlo sampling system
(*) Distributed rendering
(*) Efficient shading system specifically optimized for ray-tracing

II. Geometry
(*) Efficient geometry handling
(*) On-demand geometry creation
(*) On-demand geometry loading from disk files
(*) Displacement mapping
(*) Catmull-Clark and Loop subdivision surfaces
(*) Extensible with custom geometric primitives through the V-Ray SDK

III. Image sampling
(*) Different sampling methods.
(*) Full-scene antialiasing.
(*) Progressive path tracing.
(*) Support for additional render elements (diffuse, reflection, GI etc).

IV. Illumination
(*) Physically accurate full global illumination solutions
(*) Different GI algorithms: path tracing, irradiance cache, photon maps, light cache.
(*) Reusable GI solutins for accelerated rendering of walk-through animations.
(*) Physically accurate area lights.
(*) Extensible with custom lights through the V-Ray SDK.

V. Shaders
(*) Advanced material
(*) Blurry reflections/refractions
(*) Accurate hilights
(*) Sub-surface scattering
(*) Extensible with custom shaders through the V-Ray SDK

VI. Camera effects
(*) Depth-of-field with bokeh effects
(*) Accurate motion blur
(*) Extensible with custom cameras through the V-Ray SDK

VII. Extras
(*) Toon effect
(*) Fur generator
(*) Extended matte/shadow capabilities
(*) Support for Render-to-Texture mode of 3dsmax

VIII. Frame buffer
(*) V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements.
(*) Direct rendering to disk for extremely large images. Rendered images can be converted to OpenEXR files or imported back into 3dsmax.

(*) all the featuers are subject to change without special notice.

V-Ray SP3 gallery
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